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Review for The Crew: The Quest for Planet Nine

  • Writer: Coty
    Coty
  • 6 days ago
  • 3 min read
The Crew The Quest for Planet Nine box cover

🚀 The Crew: the Quest for Planet Nine

👩🏻‍🎨 Designer: Thomas Sing | 📦 Publisher: Kosmos

♟️ 3-5 players (the box says 2 players, but I’d skip it at that count)

⏳ ~15 minutes per round (with the tendency to hook you for hours) 

⚙️ Cooperative trick taking. Zero table talk. Maximum feelings


Another Game that Changed My Mind

For the longest time, if you said, “trick taking”, I suddenly remembered I had somewhere else to be. I did not grow up on Spades, and the competitive, mathy vibe always felt more stressful than fun. Then I played The Crew The Quest for Planet Nine and everything changed


All it took was swapping competition for cooperation. With 40 pretty space themed cards and a totally different objective, you aren't trying to outplay your friends. You’re astronauts hunting for a mysterious planet, communicating entirely in silence. The game is deceiving. It looks calm and friendly, but five minutes in, the table is dead silent and everyone is desperately trying to read each other's minds. It’s stressful in the best way. When you lose. Warning, this will happen A LOT!  It’s usually your fault, but the rounds are so fast that there is always time for a redo


I used to avoid games like this, but I knew this one was a keeper the night we promised to play one mission, so we could get home early. Suddenly it was past midnight. Whoops


What is in the box

  • No fluff, no fillers, just vibes:

  • 🃏 The deck

    • 36 numbered cards 1-9 in four suits

    • 4 trump cards called rockets 

  • 📋 Mission cards that tell you exactly how you are going to fail this round

  • 📖 A mission log with 50 missions that slowly steal your confidence

  • ♟️ tokens for the Captain (first player), tasks, communication and distress signal


How it Plays

If you’ve played Hearts, Spades, or The Fellowship of the RIng, you are halfway there! Players follow the suit led, and the highest card wins the trick (Rockets are the trump suit and beat everything)

  1. Determine the Captain: whoever gets the 4 rocket starts the game

  2. Set the Mission: flip over task cards. These show specific cards, and in clockwise order players will pick which missions will be won by specific players

  3. Play the Trick: players must follow the suit led

  4. [Barely] Communicate: Once per mission, you can place a token on a card in your hand to tell the team it’s your highest, lowest, or only card of that suit


To win, every mission card must be fulfilled 🏆


Every trick feels like a puzzle. Every mistake feels personal


The Campaign

The game comes with a logbook of 50 missions that tell a story. It starts off easy, but it quickly ramps up the difficulty. You’ll find yourself dealing with radio silence or having to win tricks in a very specific order. It’s the kind of game you can’t just play once; you’ll fail a mission, look at your friends, and immediately say, "One more try."


Pros

👩🏻‍🏫 Easy to teach

🧑‍🧑‍🧒‍🧒 Family friendly

💰 Budget friendly

👜 Small box. Huge game

🗺️ Language independent

🤝 Forces teamwork without quarterbacking

🤩 Brilliant cooperative twist on a classic genre

📈 The campaign has the perfect learning curve

🧠 Genuinely clever missions that scale beautifully


Considerations

😬 Analysis paralysis can sneak in

🪐 Theme is light. The puzzle is the star

🧊 If your group hates silence this will feel intense

🚫 You need at least three players, I like this game at 4 the best

🃏 If you didn't grow up with these games (like me), it takes a few rounds to make sense


Bottom line

The Crew makes you feel like a genius when you win and leaves you starving for a rematch when you lose. It is quiet, tense, and wildly satisfying when a plan comes together without a single word spoken. If you like cooperative puzzles, or if you just like staring at your friends and wishing you could read their minds, this is for you.


Mission accepted 🚀


If you loved the cooperative chaos of The Crew...

  • Same Vibes: The Mind and Bandido

  • Want More? The Game and Beacon Patrol

  • For the Fantasy Fans: The Lord of the Rings: Fellowship of the Ring Trick-Taking Game (warning, I am recently obsessed with LotR, and we just picked up the sequel to that, and I’m beyond hooked)


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