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Dive Deeper: Why The Crew: Mission Deep Sea is a Keeper
If you’ve spent any time with The Crew: The Quest for Planet Nine ( read my review ), you already know the magic of "silent" trick-taking. It’s that unique brand of cooperative tension where a single card played can feel like a triumph or a total catastrophe. It’s the same player cooperative experience (play it at 3+), but it swaps the vacuum of space for the crushing depths of the ocean. More importantly, it swaps a rigid mission structure for something much more clever The

Coty
4 days ago3 min read


Review for The Crew: The Quest for Planet Nine
🚀 The Crew: the Quest for Planet Nine 👩🏻🎨 Designer: Thomas Sing | 📦 Publisher: Kosmos ♟️ 3-5 players (the box says 2 players, but I’d skip it at that count) ⏳ ~15 minutes per round (with the tendency to hook you for hours) ⚙️ Cooperative trick taking. Zero table talk. Maximum feelings Another Game that Changed My Mind For the longest time, if you said, “trick taking”, I suddenly remembered I had somewhere else to be. I did not grow up on Spades, and the competitive, ma

Coty
6 days ago3 min read
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