Watergate Board Game Review
- Coty
- Aug 30
- 2 min read

Some games teach you how to plant crops or stack engines. Watergate is about corruption, conspiracy, and dragging a president’s reputation through a heap of redacted memos. Just another two-player date night at our place 🥰
Designed by Matthias Cramer and published by Capstone Games, Watergate is a card-driven duel that takes about 45 minutes to play. It’s light on rules but heavy on tension. Unlike most games, this one also teaches you history, and oh boy! It brings the drama. I didn’t grow up in the States, so learning about the scandal and the real people behind it was unexpectedly fascinating. The informants, the conspirators, the journalists, so many people!
Spoiler alert: the rulebook goes all in with background blurbs for everyone involved. It’s basically a two-player civics lesson, with bonus paranoia
What’s Going On Here?
Watergate pits one player as the Nixon Administration, trying to survive their full term by suppressing evidence, and the other as a an editor scrambling to connect the dots and publish the truth before it's too late. The game is all about the cards and feels a lot like tug-of-war. Both players constantly trying to keep their evidence momentum. The game is very dramatic and deliciously tense
What’s in the Box?
2 decks of unique cards (20 for Nixon, 20 for the Editor)
A central board that feels like a bulletin board straight out of a conspiracy movie
A mess of evidence tokens in three colors with a few wildcards
Momentum tokens, picture tiles, and the one initiative token everyone wants
A nice little cloth bag
How It Sets Up
This is the best part, pick your role, shuffle your deck, seed the board, and boom. You’re ready to start your own miniature historical scandal
How It Plays
Each round has three phases:
Draw and Seed: Players draw cards based on initiative and Nixon secretly pulls three evidence tokens from the bag
Card Play: Players alternate playing cards either for their value or for their actions. While the editor tries to plant evidence, Nixon tried to bury the truth
Evaluate: Tokens get awarded. Evidence gets pinned to the board face up for the editor, and face down for Nixon.
If Nixon has five momentum? Victory!
But if the Editor is able to connect two informants, journalism prevails!
Pros
📰 Sharp theme
📍 Snappy, high-stakes tug-of-war gameplay
📅 Plays in about 45 minutes
🃏 Every card feels meaningful
🤐 Nixon gets to hoard secrets and a chance to rewrite history
🧠 Really clever asymmetry. Both sides play very differently
Considerations
🧩 Not for folks who dislike hidden info or historical games
🛑 Some card effects are super swingy. Queue up the drama
Editor's Note
If you’ve ever wanted to scream “Check the tapes!” across the table at someone you love, Watergate is for you. It’s tense, thematic, and constantly asks you to gamble. The game is all about timing, the cards combos you can create, and hoping to trust your gut.
Below is my two player rubric for Watergate. Though the game is not language-independent and cannot be taken everywhere, it is a solid game for those who dig a history tug-of-war game that plays under an hour

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