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Delivery Witches Kickstarter First Impression

  • Writer: Coty
    Coty
  • Jul 15
  • 2 min read

Witch better have my package 💌 Tried Delivery Witches by a new publisher Undigital. The game is designed by Eric Rodriguez and illustrated by Mado Peña and Ernest Sala. This is a cozy broom-riding delivery game is based on Mika and the Witch’s Mountain (I am not into video games but if there's a comic or movie about this, I want to know about it). What first drew me in? The art — it’s absolutely gorgeous. You play as a young witch flying around a dreamy coastal island, delivering mail, upgrading your broom, dodging hazards, and flexing your magical logistics skills

Delivery Witches components

🧹What is Delivery Witches?

1–4 player delivery game where you're a witch-in-training zipping around a dreamy coastal island in about 30 minutes per player. Your job? Pick up packages, dodge hazards, flex your magical logistics skills, and upgrade your broom to delivery packages and score points. You’ll start in the sleepy village, but to reach the spooky woods and dramatic mountain, you’ll need better gear!


✨ How It Plays

Delivery Witches reading manual

Each turn, you get 4 actions. Choose from:

  • Moving along the paths

  • Picking up a delivery

  • Upgrading your broom

  • Getting new abilities


You can also save your actions for a future turn as long as you don't exceed eight actions. Dropping off packages is a free action. Once you match the corresponding house, boom! mail delivered.


Want bonus points? Go for mastery challenges:

  • Deliver on a specific number of moves

  • Avoid terrain hazards like mountains or water


If you succeed, you’ll move up the matching mastery track and maybe even snag a mastery Token. Fail the challenge? That's okay. The delivery still counts!


The game offers subtle player interaction through racing for deliveries and strategic use of abilities to leap over rivals or avoid hazards. The components are colorful. The witch meeples are chunky and beautiful. The iconography of the game is clear and once you understand it, it's very thematic and easy to follow.


🏅 Endgame

The game ends once someone earns their fourth medal. Everyone else gets one last turn, then tally up:

  • Delivered packages

  • Earned medals

  • Mastery bonuses

  • Leftover coins and crystals


Most points wins and becomes the island’s magical mail carrier!


Pros

Delivery witches meeples

📦 Satisfying delivery system

🎯 Medals give clear, fun goals

🔮 Strong ability combos

🗺️ Smart map design with level-based areas. I really like that you can randomize the setup to mix up hazards and deliveries

🌐 Language independent

🎨 Stunning art with a cute witchy vibe


Considerations

📖 Review based on prototype copy. Rules and components may change or evolve

🕰️ The game takes about 30 minutes per player

🔄 No way to refresh the ability card market which can be frustrating at times

🙃 Some downtime at three and four player counts, but you get more player interaction!


Bottom Line

Delivery Witches is beautiful, whimsical, and just the right amount of thinky. It reminds me of fall, pumpkin spice lattes, just add a spreadsheet. If you’ve ever dreamed of running a magical FedEx, this is your moment!

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