Search Results
156 results found with an empty search
- Jewel Box Board Game Review
Jewel Box: A Quick, Cute, and Strategic Beetle Collector Game šŖ² 1-4 players ā³ 10 minutes per player āļø Dice rolling, tile placement, set collection If you ever played with beetles growing up, Jewel Box Ā by Lovemore Games will transport you to the fascinating world of entomology. The game is beautifully illustrated by Megan Galura and designed by Zac Loveless. This family-friendly game is all about collecting vibrant beetles from five unique familiesāScarabs, Weevils, Ladybugs, Longhorns, and Jewelsāand strategically arranging them to create a dazzling 4x4 grid. Compete to score the most points while showcasing your collection to your fellow scientists! šŖ² Components Let's start with the box! It is very pretty and looks just like a leather collector's briefcase Folding log board where you'll place the beetles Tool tokens: 4 magnifying glass 4 forceps 4 combinations 75 beetle tiles from five different families 4 field notes cards 1 purple die Detailed and easy to follow rulebook š® How It Plays Collect : Roll the die to take a beetle from the log. Roll a 6? Pick your favorite! Place : Add the beetle to your Jewel Box, ensuring it touches another beetle (adjacent sides only). Score : Each beetle family scores in its own wayāplan wisely to maximize your points! Tools : Use magnifying glasses and forceps to tweak your strategy, letting you pick different beetles or swap places in your tableau. š Scoring Highlights Scarabs : Score based on varietyāsurround them with beetles from different families. Weevils : Love linesāstack them vertically or horizontally for big rewards. Ladybugs : Need spaceākeep them apart to score more points. Longhorns : Thrive in even numbers. Jewels : Shine in pairs, but more than two will cause them to lose points! š” Tools help mitigate luck, letting you adjust strategy when necessary. āļø Pros ā Easy to learn ā© Fast to play š Language independent šØāš©āš§āš¦ Great for all ages šš» Plays well with any player count š Cute beetle artwork and educational value ā Cons š¤ Dice rolls can feel restrictive at times, especially if you're waiting for a specific color. Tools help mitigate this, but luck can still be a factor. š§ Bottom Line Jewel Box Ā is a quick, elegant, and visually striking game thatās perfect for families, casual players, and strategy lovers alike. It's an excellent choice for casual game nights or as a way to introduce younger players to strategy games. Can't wait to teach this one to my family over Christmas break!
- Match Madness Review: Think Fast, Stack Faster!
Iām always on the lookout for board games that are easy to learn, have replayability, are language-independent, and can be played over and over again. Match Madness checks all those boxes! The game is designed by Jeppe Norsker and published by FoxMinid Games. It takes about 20 minutes to play. I skeptically snuck the game into my hockey bag because Iāve been trying to convince some of my friends to play board games after practices. Match Madness was a hit. Watching my teammates furiously flip, rotate, and stack blocks between games was hilariousāand surprisingly intense. The only downside? It maxes out at four players. Iām seriously considering picking up a second copy so we can either run two simultaneous games or go big with an eight-player showdown. Components 20 Playing Blocks : four sets of five distinct blocks, each numbered 1ā5. The blocks are sturdy and are the heart of the game. They each have unique designs on every side for endless pattern combinations 60 Pattern Cards : These cards come in five difficulty levels, each featuring distinct border colors and lines to indicate their complexity. With 12 cards per level, the game offers challenges for all skill levels Objective The goal is simpleāmatch the pattern on the card faster than everyone else using your set of five unique blocks. Rotate your blocks to win the card, and at the end of the game, whoever has the most cards (we play to 5 cards) wins! But donāt get sloppy: one wrong move, and youāre out for the round. Setup Hand each player a set of five blocks. These are numbered for easy reference and sanity checks during the game Shuffle the deck of 60 pattern cards (by color for difficulty or go nuts) and decide how many rounds you want to play Place the chosen number of cards in a new deck at the center of the table Make intense eye contact, flip the first card, and let the madness begin Gameplay Flip over the top card, revealing a pattern that looks simple... until itās not Everyone scrambles to recreate the design with their blocksāflipping, stacking, and sometimes staring blankly as their brain shortcuts The first player to complete the pattern shouts Done! (or your groupās equivalent of victory-speak), grabs the card, and triumphantly proves their match Made a mistake? Oof! The card goes back into play, and youāre benched for that round Endgame Once all the cards are claimed, the player with the most wins! In case of a tie, the most challenging cards (Level 5, anyone?) break it. Still tied? Count Level 4 cards and so on We usually play to whoever picks up 5 cards first unless we are strapped for time and we play to 3 cards Pros Quick to learn and play Fast-paced gameplay : no downtime! Each round is a race against time and your opponents Simple to teach : set up in minutes, explain in seconds, and let the madness unfold Scalable challenge : five levels of difficulty mean the game grows with your skills Great for all ages : From kids to grown-ups, everyone can jump in and enjoy Language independent Color blind friendly Play well at every count! Cons Player limit: Only four people can play at onceābuying a second copy might be worth it for larger groups Pressure-packed: Not ideal if you have players who donāt thrive under time pressure Mistakes are punishing: One wrong move, and you're out for the roundāfair but frustrating when playing with children Match Madness Key Features Tactile delight: the chunky, colorful blocks are satisfying to handle and make the game feel more engaging than your typical card-matching puzzle Brain-twisting fun : The spatial puzzles are deceptively challenging, testing your reflexes and your ability to think in 3D Final Thoughts If youāre looking for a high-energy game thatās easy to learn and endlessly replayable, Match Madness fits the bill. Itās great for families, casual game nights, or even as a brain-boosting icebreaker. Grab your blocks, shuffle those cards, and get ready to match your way to glory!
- Secret Recipe: Kickstarter Board Game Review
š° A Dash of Drama Grandma Evelyn's recipe book is on the line, and itās not just a culinary contestāitās a battlefield of deduction, alliances, and just a pinch of sabotage Secret Recipe Ā is published by Snowboard Games and crafted by Nika MlinariÄ Hribar and Blaž Hribar. Stir up a storm in the kitchen with clever deduction with mouthwater illustrations by Dagmara GÄ ska. Donāt be surprised if you are found looking at your pantry or convincing your friends to go out for dessert š² Whatās in the Box? Prepare for some serious tabletop eye candy: Rulebook Ā Dry erase markers (I love dry erase markers and components) A game board Ā and an array of tantalizing recipe ingredients A pantry bag Ā filled with goodies Clue markers , point tokens , and even a tea break token (so civilized!) Player boards Ā and chef hats Ā (yes, hats!) Two long pieces of each player color to make a recipe stand (this was my favorite component) š©āš³ How to Play Whipping Up Clues On your turn, you'll:Ā 1ļøā£ Optional Action : Swap out a pantry ingredient for a fresh one. Pro tip: discard strategically to mess with your rivals!Ā 2ļøā£ Main Action : Serve up a clue about one of your hidden ingredients. Will you hint at its type or weight? Place your clue marker and token in the pantry, then peek at a secret recipe ingredient for yourself. Be careful! Everyone is watching Voting Phase: Strategic Guessing After the active player gives a clue, players can guess rivalsā ingredients. Two options: Think : Make a theory for 1 VP if correct (no penalty if wrong). Collect : Declare and claim an ingredient for 2ā4 VPs, but a wrong guess costs -1 VP Mark guesses clearly on the voting card. Try balancing risk and reward to outsmart your opponents! Tea Break: Stirring the Pot Tea breaks occur whenever a player reaches space 5 or 6 on the score track. This step can happen multiple times per player if negative points send players back. These pauses let players ask a single yes-or-no question about rivalsā hidden ingredients. Use this chance to confirm suspicions, strike temporary deals, or even mislead your opponents. Please note that there is no voting phase after a tea break Endgame: The Final Slice The game ends when only one player has hidden recipe ingredients left, triggering the final round after the voting phase. Each player, except the one who triggered the endgame, gets one last turn. Points are tallied as players reveal unused point tokens and move their scores. The most cunning chef wins. Tied? Well, count up your leftover victory points. Pro tip! Do not burn through all your resources! If the last playerās ingredients stay hidden, they earn no points for them, nor do others score for guessing or uncovering them š Final Thoughts Most social deduction games I've played lean heavily into themes of history and mythological battles. But Secret Recipe? Itās all about the cuteness! Who doesnāt love the idea of bakingāor at least eatingādelicious desserts? The theme is a refreshing change, proving you can stir up just as much tension with frosting and sprinkles as you can with hidden spies or lurking imps. Iām excited to see what the two-player variant will bring to the tableāitās always a challenge to adapt social deduction for smaller groups. And while Iām curious how the chaos scales with more than four players, itās honestly a treat to have a social deduction game that works with just 3 or 4. Whether you're bluffing about ingredients or bartering clues over tea, the game stays engaging and dynamic throughout. Plus the dry erase components means no trash! Just be warned. Secret recipe will make you crave cake without question. Ā So, sharpen your deduction skills, brush up on your poker face, and prepare to serve up some seriously spicy family drama. š Game onāand may the best chef win!
- Everdell Board Game Review
Imagine a wonderful wooded world filled with adorable cute little creatures making their life peacefully together. The birds sing sweetly, the squirrels scurry beneath the sun that breaks through the tree branches, wildflowers and leaves decorate the forest floor, and somewhere Robert Frost ponders: āTwo roads diverged in Everdell forest, and sorry I had to choose between a peaceful journey amidst beautiful card art and destroying my opponent in a fierce strategic showdown.ā Ok, maybe he didnāt say it quite like that, but my ever-so-slightly altered version works pretty well for Everdell! Ā What is Everdell? Everdell , designed by James A Wilson and published by Starling Games, is a charming game focused on building the perfect tableau of your woodland city of Critters and Constructions. Youāll collect resources (including some pleasantly squishy berries), place adorable woodland creature workers, and manage your hand of cards with the goal of building the city tableau with the most points before Winter sets in. Lose yourself among the precious art and lore of the woodland creatures of Everdell and donāt forget: just because itās cute doesnāt mean itās not cut-throat! Gameplay Everdell is played over a series of rounds representing the seasons throughout the year. Starting with Winter, youāll use two Meeples in whatever shape and color you prefer (I like the little squirrels). Youāll have a hand of cards depicting Critters and Constructions, which will offer certain abilities when played into your city. Thereās also a shared āMeadowā of face up cards you can play into your city at any time ā preferably right before your opponent would! The beautiful board offers many worker placement spots to gather resources and cards. Some are permanent for use during every game of Everdell and some use cards to keep each game refreshing and exciting. As the game progresses through the seasons from Winter to Fall, you amass more and more workers to use in the upcoming season. Decision-making is challenging as you decide how to spend your turn ā do you place a worker on a coveted resource spot that could be claimed by an opponent, send a worker to claim an event worth victory points, or play a card that could give you an advantage for your next turn? Construction cards even offer the chance to play an inhabiting Creature card omitting resource requirements on subsequent turns, so thinking out a few turns in advance can be quite rewarding! Ā Scoring and Game End Everdell is played in rounds of each season, from Winter through to the beginning of the following Winter. After these four rounds, itās time to tally up victory points! Your city can host up to 15 cards, though some have special abilities that curb this limit like the space-sharing Husband and Wife (or if you have the LGBTQ-friendly promo, the Hunter and Gatherer) or the Wanderer who doesnāt take up any space in your city. Thereās even a Fool worth negative points that you can play into an opponentās city to sabotage one of those coveted 15 spaces. Once each player reaches Winter they add up their victory points from cards in their cities, VP tokens collected throughout the game, Events they hosted, any purple Prosperity points on played cards, and any points collected on the Journey spaces on the board that open only during Autumn and require a certain number of cards be discarded. Unfortunately, resources donāt count at the gameās end, though I always hold onto a spare berry to stress squeeze as needed! Replayability Everdell offers a ton of replayability. The base game includes 16 Special Event cards, of which only 4 are used per game. There are 11 Forest cards with unique locations to place into the boardās forest clearings during setup based on player count (3 cards for 2 players, or 4 cards for 3-4 players). The deck of cards itself is a massive 128 Critters and Constructions to explore, and the art on each card just melts my heart. There are as of the time this review was written five expansions to Everdell . Each expansion adds more charming animal Meeples to choose from, so you can truly have any Meeple youād like. Each expansion also adds an additional game board to the original Everdellās board, as well as new rules and fun ways to mix up the game. There are Big Critters with unique powers to pair with your Meeples (no literally, thereās saddles and giant Critter Meeples⦠have you ever seen a squirrel riding a moose??).Depending on the expansion you can invite a 5th or 6th friend to join you in a woodland party in Everdell, or take on the villainous spider Nightweave in a solo or 2-player coop game to thwart her scheme to take over Everdell with her creepy spiderlings. Thereās hours and hours and hours of fun to discover in the Everdell forest. Ā Game Components This game is adorable. The card art is precious, the wooden creature Meeples are so cute, and the Ever Tree emerges from the board as a 3D structure that is equally as beautiful and it is functional ā it all really helps to immerse you into the world of Everdell. The resources are all really cool and nicely textured to affect each type: wood, stone, resin, and the infamous Everdell berries (squishy, squishy). Everything is incredibly cohesive from the base game to each expansion. Thereās also a Collectorās Edition, or rather several options for those who want premium components. You can start with ājustā the Collectorās Edition base game or go all-in on the 20-pound Complete Collection (including all 5 expansions, a wooden Ever Tree, upgraded wooden and metal tokens, stickers for your army of creature Meeples, and a giant storage system). If you plan on playing with all of the expansions at the same time, you will need a very large table to accommodate the completely assembled boards! We gave in and ordered Everdell Duo (we love playing 2-player games) and decided to upgrade our tree to the wooden one. I am very excited! Likes & Dislikes Every time Everdell hits the table I feel incredibly ambivalent: do I bask in the cozy peace of the woodland lore, or do I commit to maximum competitiveness and CRUSH my opponent in a surprisingly insanely strategic game?! Letās be real, the answer is both! This is easily on my Top 5 Favorite Games, if not Top 3 (I have even carved an Everdell Halloween pumpkin). The theme is so dang adorable, and I just love the squishy little berries and wooden creature Meeples. It really is an immersive experience and I keep coming back for more and more and more. Every game of Everdell has been different. There are so many cards and milling the deck takes up precious workers, so you have to lean in to your starting hand and just start somewhere before the first season is over. Since each season can be activated whenever a player wants (or sometimes unfortunately has to for lack of any other actions), thereās a big strategic component in timing ā play a card too soon and youāll miss out on premier locations, but gather resources aimlessly and youāll waste your limited workers. Play a Critter to capitalize on their abilities, but not too soon because the next card you draw could be the Construction that lets you play that Critter for free! Unfortunately, the ability to play so strategically can also be intimidating and lend itself to analysis paralysis for some players. We usually play pretty quickly, but if thereās one or two players that get caught up on their turns thinking for a while it can really drag the game on. Thereās also a bit of iconography to learn and a fair amount of reading depending on which cards youāre playing, so the first play can be tough. The Everdell empire does lend itself to mixing it up for different audiences. If youāre seeking more and more thereās plenty of expansions to choose from. If you want a simpler experience for younger players or adults just getting into the hobby, thereās My Lil Everdell and donāt worry, it has squishy berries too! Lastly, 2025 brings us Everdell Duo , a stand-alone game for 2 players to face off in a head-to-head competition or join forces and try out a cooperative campaign together. I love that there seems to be an Everdell for everyone. Conclusion Do I really need to keep looking up synonyms for cute and adorable?? If youāre looking for a game that will let you put your strategic mind to the test or just enjoy the journey and play some cute cards with friends, this is it. The production of the game is spot-on, the theme is immersive, and thereās tons of material to keep me coming back for more. Iāve played with 2 and 4 players, though I will say the Meadow component of the base game works much better with the higher player counts at the expense of more downtime between your turns. Thatās ok though, just keep a spare berry handy and enjoy the art as your city evolves! Welcome to Everdell!
- Coconut Cannon Card Game Review
š„„ Coconut Cannon Ā by Pirate Wizards is a lightning-fast game for 2-5 players. The goal? Be the first to discard your entire deck by matching cards from your hand to the central pile. Match by number, color, or play one of the special action cards to gain an edge. Since gameplay is simultaneous, there are no turnsājust pure speed! The four special cards add a layer of chaos and strategy: Double Doubloon : Discard two extra cards. Kraken Grab : Swap your hand or draw pile with another player. Coconut Cannon : Discard your entire hand in one go. Mersong : Temporarily stops a player from playing until five cards are playedāunless they sing the mermaidās song to rejoin the fun! š® How it plays: Everyone plays at once, racing to match a card from their hand to the central discard pile Special cards like Kraken Grab can swap hands, Double Doubloon adds extra cards, and the Coconut Cannon keeps everyone on their toes Whoever empties their pile first, wins! Pros: ā Easy to learn ā© Fast to play š” No downtime š Language independent š Compact and travel-friendly š¶ Great for kids Cons: š¤ Speed-based mechanics may be challenging or frustrating to some š May be too luck base for some Bottom line: Coconut Cannon Ā is a compact game with very cute artwork. The game is perfect for little ones. Its fast-paced, family-friendly gameplay is short enough to leave kids asking for ājust one more round.ā The simultaneous play keeps everyone engaged, while action cards add a touch of strategy to this luck-based adventure.
- Savoring Spirit Island: A Raw and Riveting Review!
Intro I will never forget the first time I had sushi. I went out to dinner with my wife and mother-in-law and they ordered some monstrous eel and raw something-or-another. I was offered to try it, so I popped a piece in my mouth. Man⦠not the ideal first dish. Spirit Island is a āraw fish and eelā kind of board game - it canāt be the first board game you try, but that doesnāt mean you shouldnāt try it in due time! You just have to be ready for it! What is Spirit Island? Spirit Island designed by R Eric Reeuss and published Greater Than Games, LLC is a fierce cooperative game for 1-4 players. You must take on the role of one of the asymmetric spirits of the island and defend your home from the colonizing Invaders! Turns are played simultaneously but everyone is working together to minimize the expansion of the invaders, protect the island natives (the Dahan), and prevent blight from spreading. The game escalates turn after turn as you grow stronger and use your powers more effectively, but the Invadersā colonization is equally as unrelenting! Gameplay Spirit Island is played over a series of rounds. Each turn starts with the Spirit Phase, where each player chooses their growth strategy (adding Presence to the Island, adding Power cards to your hand, or refreshing your hand by picking up your discard pile), gains Energy, and determines the cards theyāll play this round. Then Fast Powers are utilized from those cards and from the Spiritās unique Innate Power if applicable. Playerās turns are largely taken independently and simultaneously. Communication isnāt outlawed, but thereās no required shared decision making as you choose cards to play, apply powers, and decide where on the board those actions take effect. The Invaders fight back next, flipping Events cards then following the progression of the Invader deck. First they Ravage any lands theyāve built upon, potentially spreading Blight (Blight is bad!) and attacking the native Dahan people. Thankfully, the surviving Dahan can fight back for the Spirits, and theyāre quite helpful when levied correctly! The Invaders move on the Build on explored lands, then conclude their actions with an Explore phase where they move onto even more of the Island. The terrain cards progress through each of these three phases, so you have an idea of what to expect on future turns with the exception of the Explore phase The Spirits can then use their Slow Powers. As before, thereās as little or as much collaboration as each player is willing to entertain. The round concludes with time passing as played cards are discarded and the next round is prepared. Scoring and Game End Spirit Island is completely co-operative, so all players either win or lose together. There are several ways to do each! At the beginning of the game the Spirits must destroy every single little tiny Invader, Settlement, and City on the board. Yup, every single one. HA! Thankfully, Spirits can accrue Fear through card actions or by destroying the Invaderās Settlements and Cities. The more Fear, the easier the victory condition becomes. As more Fear is accumulated the Spirits only need to eliminate all Cities and Settlements, then subsequently all Cities. Accrue enough Fear and you just win! The Spirits can lose if any Spirit is destroyed, if the Island is overrun by Blights, or if the Invader deck runs out before they can achieve a victory condition. Replayability This game is LOADED with replayability options. For starters, the plain and simple version of the base game comes with āPower Progressionā cards so youāre set up with compatible new powers. Then you can add in Blight effects cards, Events cards, or even Adversaries that alter the Invadersā actions and abilities in increasing difficulties. Thereās a ton of Spirits also with increasing complexities and unique Innate Powers. There are plenty of Power cards and Fear cards to keep things fresh and interesting. And folks, that's just the base game⦠We have the Branch and Claw expansion and the Jagged Earth expansion. They each provide new Spirits, new Powers, and even new components that further expands (aka complicates) the base game. You could bring this game to the table time and time again for a brand new adventure! Game Components This game is not small. The base game box is heavy as is, and I think any kind of organizer is an absolute must. Thereās Power cards, Fear cards, Event cards, Invader cards, Fear tokens, Presence tokens, Energy tokens, Adversary boards, Spirit boards, Invaders, Settlements, Cities, Blight⦠You NEED an organizer! We initially used a foam organizer but I repurposed it to organize the expansion box and 3D printed a new base game insert to make setup a breeze. The components are definitely high quality cardboard and punch out cleanly. Thereās also a āPremium Token Upgradeā that replaces the cardboard tokens with wooden ones, as well as a metal upgrade that includes Energy and Fear tokens. I canāt say no to metal coins⦠Likes & Dislikes The rule book is 31 pages. Yes, 31 pages. It is intimidating; we got the game to the table at least half a dozen times early on in the pandemic and we were not ready for Spirit Island. BUT after playing several other more complex games we finally got through the rules and understood the game. The rule book is FANTASTIC. The way it clarifies literally everything is super helpful when learning and just as a reference as we continue playing. It just looks scary. I canāt stand a co-op game where the loudest person gets to quarterback everyone elseās turns. Spirit Island is fantastic at balancing individual decision-making with shared group goals. Cards offer interaction and encourage working together, but one person canāt possibly dictate every aspect of every playerās turn and thatās so so beautiful to me! The theme and components of this game are also exceptional. Itās not difficult to immerse yourself in the narrative of the Spirits, make friends with the Dahan, and hate those pesky Invaders. Unfortunately, Spirit Island isnāt for everyone. It has a big table presence and a lot of moving parts. There are a ton of cards to read and symbols to understand. You definitely need to like complex games to get through the basic version of the game, and you need a little masochism to accept sitting through 2 hours of gameplay only to lose. There is a āHorizons of Spirit Islandā introductory version for 1-3 players that can help introduce the concepts in a scaled-down version if its complexity is too daunting! Conclusion I donāt like when co-op games are easy to win. I donāt like when one person gets to dictate how a group plays together. And I donāt like when games throw a theme together to make a mechanism work. Man, I donāt like a lot of stuff⦠Thankfully, Spirit Island is a beautiful, thematic, well-executed co-op game where everyone gets to use their own brains and work together to destroy the Invaders! Itās nestled securely into my top ten list, and Iāll lug the heavy box out of the house any day I can convince my friends to play it with me.
- Dragonlings a Kickstarter Board Game Review
Introduction I wasnāt expecting to fall in love with Dragonlings! This is a beautiful card driven game for 1-6 players that takes about fifteen minutes per player. The game is beautifully illustrated by Chris Andrea Nash who is also one of the designers. The game is designed by Chris and Erinn Webb, and it is published by B+Up Games. The game is coming to Kickstarter , and it's one that I don't want to miss! In Dragonlings, you are a dragon trainer. You will be guiding adorable hatchlings to majestic adults while hoarding treasure to gain the most victory points at the end of the game. The game scales and plays well at every count. The box is compact, which makes it easy to sneak anywhere! Bar game? Impromptu family night? I got you covered š«£ Components š Please note that this review is based on a prototype, so components and rules may change. With that said, I was impressed at the quality of the components. The cards are gorgeous! Compact Box Ā š¦: A conveniently sized square box thatās easy to store and transport, with an efficient insert to keep everything secure 7 Dragon Egg Tokens and Egg Counter Cards Ā š„: Bright and colorful. These tokens go over the egg counter card. You'll use the eggs to hatch dragons and for victory points at the end of the game. Everyone gets one dragon egg token Hatchling Cards : The beautiful dragons you'll need to hatch to create your towers. They come in three colors (green, blue, and red) Dragon Cards Ā š²: Each dragon card is beautifully illustrated. Cards range from level 2-5 and some naughty cards have a level 0 Treasure Cards : Treasure hoards will give you victory points anywhere from 0-3 per card Trainer Cards : individual, assymetric, and unique goals that score you points at the end of the game Set Up Give each player: 7 dragon cards Egg counter cards with a matching egg token At random, a Trainer Card Rules card Place the egg on number 2 at the egg counter Depending on how many players, you'll be growing 2-5 dragons Choose who'll go first, and start the game Gameplay š² In Dragonlings, youāre managing a growing group of dragons while balancing eggs and treasure resources. On your turn: Draw :Ā start your turn by drawing a card from your hand Wake :Ā up all your dragons and cure all the growing pains Play in any order: Hatch :Ā use your eggs to bring as many new dragons into the world as you can afford (each hatchling costs one egg) Grow : level up a dragon and put it sideways to symbolize that it is now growing, or Use : one ability per dragon called tower per turn. Once used, turn the card to symbolize that this dragon is napping Lastly, you may play a dragon card from your hand and discard it to use its ability Exchange : any four number of dragons, eggs, and treasures for one other resource. There are some cards that make the change go down to 2:1, so I'd be on the lookout for those cards Discard down to 7 dragon cards. Hatchlings count as dragons in your hand During the game, you'll keep in mind your Trainer card, and will be exchanging tokens and treasure as you go. This will help you expand and grow your dragon family. You'll be balancing between collecting treasure and leveling up your dragons. Thereās something magical in balancing your Dragonsā growth while managing their growing pains. Dragon Abilities and Growing Pains Each Dragon gains special abilities as it grows, bringing variety and strategic decisions. But, be prepared: when Dragons level up, they experience growing pains and canāt use their new powers until theyāve rested. This mechanic makes you think aheadāwhen do I evolve a dragon without risking my game plan? Treasure and Token Strategy š° The gameās economy revolves around eggs and treasures. You'll need to balance these carefully. If you overspend or focus too much on one resource, your Dragon Towers might suffer. Swapping tokens adds a nice strategic layer that keeps the game exciting. Modes of Play š§© Dragonlings comes with several game modes that expand its replayability: Free for All : Compete individually to have the most Victory Points. These was my favorite way of playing the game Teams : Work together in pairs, combining treasure hoards and coordinating dragon powers Solitaire : I do not play solo, but the idea of playing against yourself sounds intriguing Key Features The mix of strategy and resource management makes every turn meaningful Each Dragonās unique abilities provide fun decision making moments. Cards are unique and dynamic. You'll be able to get discounts for getting terasures, peek at cards, steal eggs, etc The growing pain mechanic is both challenging and rewarding Managing the color matching rules for building Dragon Towers can be trickyāeach dragon has to match the original hatchlingās color, but as the levels go up, there are multi-colored and rainbow dragons The Egg and Treasure system is a delicate balance; itās easy to overspend, so be cautious! Final Thoughts š Dragonlings strikes a perfect balance between strategy and lighthearted fun. Itās accessible for young and new players. The game is beautiful and engaging for seasoned gamers. The game is easy to learn, and has enough paths to victory to make it addictive. Whether you're training dragons solo or gathering friends and family for a game night, this one is a treasure worth exploring!
- Ā š² CDSK Board Game Review: A Wild Ride of Knowledge & Fun!
I am usually the one recommending games to my friends, and I was very surprised when one of my besties told me I should get a game. She never buys games, what is happening? Well, I took a mental note and then I was walking in Barnes & Noble with another pal, and she picked up that game! "Look at this box. What is this? You donāt have this." All I said was, ābuy it! I don't know what it is, but I was told it was really good." Boy, am I glad she bought it. Iām not a particular fan of trivia games, but this one is fun! To me, this one and Bang Out of Order! by Gamely are the best trivia games Iāve seen. Theyāre fun, and they don't shame you for not knowing obscure things. In fact, in CDSK, you set the limits of how much you think you know, and if you guessed correctly, you move up. If you didn't, well, try again! With CDSK, it's not just about how much you know but how well you gauge your own knowledge. Think youāre a 6 on ā80s Rock Balladsā? Go for it! Nail it, and your team moves up 6 spaces. Miss it? No worriesāyou get another shot next time. Plus, the game throws in Challenge Cards that mix things up with timed rounds, multiple-choice mayhem, and questions that range from delightful to downright curious. And did I mention the DIY playing pieces? No generic pawns hereāgrab whatever fits your teamās style and hit the board. Whether youāre the trivia type or just in it for some laughs, this one keeps things fresh, light-hearted, and seriously fun. This pieces is what we used Saturday during an impromptu hang out at Starbucks. I've been obsessed with Five Cucumbers, so I used that as my pawn! šÆ Goal of the Game Pilot your team to victory by answering questions across a spectrum of subjects, from "Delightful" pop culture to "Curious" oddities, and everything in between. Think you know enough? Prove it by reaching the end of the board and nailing that final question! š SHALL WE BEGIN? Gather 2 to 4 teams of 1 to 4 players each. Each team picks a Player Piece (but donāt expect one in the boxāget creative and find something that represents your crew!). Ready for a quicker game? Start on the "Express Start" space for a 21 minute showdown. Feeling ambitious? Head to the "Classic Start" for a 47 minute deep dive. I love how the rulebook is written. You can tell they had fun because estimates of board game times are usually a lie or too precise. Ā š² RULES Pick Your Path : Flip open the box to reveal the board. Each space corresponds to a different card Category: Knowledge, Delightful, Seasoned, and Curious Categories Galore: Knowledge : Science, nature, history, geography Delightful : Movies, music, sports Seasoned : Real world wisdom and āgrownupā stuff Curious : Precise or bizarre subjects for the daring Each time you land on a Category space, the team to your left picks a card, and you decide how confident you feel (110). They read a question based on your confidence level, and you've got 31 seconds to answer. Nail it? Move forward that many spaces! Get it wrong? No harm done, but youāll stay put and try again next turn Challenge Cards : Land on a Challenge space, and brace yourself for a card that mixes up the game with open questions, timed rounds, and other curveballs. Sometimes they'll speed you up, other times theyāll slow you down Hurry Up & Win Cards : Reach the final space on the board? Time to seal the deal with a Hurry Up and Win question! Get it right to claim victory. Get it wrong, and you'll have to try again on your next turn š HOW TO PLAY Teams take turns clockwise, answering questions from various categories. When your team lands on a space, it's time to flex your knowledge muscles. Discuss, strategize, and lock in your answer. Answer right, advance the number of spaces you chose. Answer wrong? No worriesāyou get another shot next time. š HOW IT ALL ENDS To win, be the first team to land on the final space and answer that critical question correctly. Then, bask in the glory of your triumph (or maybe just enjoy a well earned drink or/and nap)! CDSK is a hilarious mix of friendly banter, surprising knowledge, and just enough randomness to keep everyone guessing. Whether you're a trivia pro or just looking to have some laughs with friends, it's a game that ensures no two rounds are ever the same š
- Five Cucumbers Board Game Review
š„ Five Cucumbers published by Rio Grande Games and designed by Friedemann Friesse is a 2 to 6 player game that takes about 20 minutes to play. This card game is an entry level trick taking card game that is fun for any occasion. I love games that take less than a minute to explain, can be taken anywhere, and are language independent. This game fits that criteria! Overview Do you have what it takes to avoid the last trick? š¤ Five Cucumbers is a deceptively simple trick-taking card game with one clear rule: don't take the last trick if you want to win! This pocket-sized game is easy to learn, yet every card played counts. Players aim to play the lowest card possible without getting caught taking that last, dreaded trick. Components 60 Cards: Numbered 1-15, with four cards for each value Cucumber Tokens that are super cute and are used to track penalties Nice small box Setup: Shuffle the deck of cards thoroughly Deal seven cards to each player Place the remaining cards in the center as the draw pile How to Play: The player to the dealerās left starts by playing a card from their hand On each turn, players must play a card that is higher than or equal to the last card played. If they cannot play a higher card, they must play their lowest card instead š¬ The round continues until all cards have been played How to Win: The goal is to avoid taking the last trick. The player who ends up with the last trick collects cucumbers (penalty points) based on the number of cucumbers pictured in highest played card. This is an elimination game, but we do not like that because if people are not participating, what's the point of playing a board game? Therefore, we play to whoever gets five cucumbers first loses the game. Ā Pros ā” Fast-paced with simple rules š Compact and travel-friendly š§ Great blend of luck and tactical decision-making šØāš©āš§āš¦ Suitable for all ages I appreciate how each card's number comes into play, making even low-value cards potentially powerful when used wisely. šÆ Cons This is an elimination game, but we've modified the rules of the game to end when someone gets five cucumbers. While the game might feel repetitive over multiple plays for those looking for a deeper challenge, it shines as a light filler game, introductory trick-taking game that is perfect for casual fun or a quick game night warm-up! š„ Conclusion Five Cucumbers is a delightful addition to any game collection, especially for those who enjoy light-hearted, entry level games that can be played in a snap. Its easy-to-understand mechanics, combined with a dash of luck and tactical depth, make it suitable for players of all ages. Whether youāre looking for a quick game to break the ice or a game to keep in your purse, Five Cucumbers promises a quick game with a small footprint for any occasion.
- Mean Girls and Game Night
Itās October 3rdāthe Mean Girls holy grail of days. What better way to honor it than with a game night featuring these board games and using a few of my favorite movie quotes? Is Butter a Carb? Well, according to these games, it might as well be! From foraging berries in Everdell to flipping pancakes in Top Waffle , and stacking up donuts in Dollars to Donuts , these picks are a feast for the sweet-toothed. Donāt judge my āshe doesnāt even go hereā Sushi Go Party! āRegina George may not go for sushi, but who can resist a good sushi showdown? No game night is complete without a little caffeine fix, right? Grab some inspiration with Fika āan ode to Swedenās coffee break traditionāor go straight for the rush in Coffee Rush . These games are bound to give you cravings as intense as Gretchenās need to make āfetchā happen. Have you tried any of the games pictured? Or do any games every give you cravings? Let me know! And remember, if youāre not feeling the vibe, āyou can just leaveāābut, trust me, youāll at lest want to try playing the games during game night!
- Rolling Realms Review: A Quick Adventure in Every Session
For fans of games like Wingspan and Viticulture, the lure of epic adventures can sometimes clash with the reality of limited time (boohoo, adulting sucks!). That's where Rolling Realms by Stonemaier Games swoops in. This compact box game delivers a satisfyingly complex puzzle in a delightful 30-minute package. The game plays 1-6 players, and it has been a welcome guest at every table I bring it to. When I first learned about this game, I was new to roll and write games. I was very curious, but very skeptical, so I added it to my BGG Wishlist, and my Secret Santa delivered. Secret Santa from 2022, if you are reading this, thank you!Ā Components: Well written rulebook Dry-erase markers ā after two years of solid abuse, four of the markers are still in top-notch shape! Sheet erasers ā I love these! They are so good and require no space while traveling 2 hefty large dice 11 Realm cards for six players including games like Between Two Castles, Wingspan, and Viticulture 6 Resource cards 6 Score cards Setting Up: Ready, Set, Roll! This game is quick and easy. This game plays well in any situation and it does not need much space. Weāve played it in a plane, a train, camping, at a pub, and at our and many of our friends' homes. The game has almost no set up, which makes it the perfect game to dive into the action. The only downside is that if you have undecided peeps in your life, picking the realms may take a while. For this reason, shuffle them, and pick three at a time. Then you deal the same realms to everyone along with a marker and an eraser. We Chwazi to see who goes first, but in the past weāve also rolled both dice. Whoever gets the highest number goes first. Gameplay: Earn the most stars over 3 rounds Players take turns rolling two dice (9 times per round) and play simultaneously Use the dice results on shared realm cards to generate resources (coins, hearts, pumpkins) and earn up to six stars per card Each realm card has unique abilities that manipulate dice rolls and resource earning Spend resources to activate bonuses and modify dice results At the end of the round decide whether youād like to play with new realms and start the next round Scoring and Winning: Players total their points at the end of each round (9 turns) Add the number of stars for each realm Add leftover resources (coins, hearts, and pumpkins). Each of these is 1/10 of a point, so if you have 10 left over itās like having an extra star Micro-Moments of Magic: Even when ten minutes are all we have, a single round of Rolling Realms provides a quick mental workout that leaves you energized and wanting more. We call these sessions āmicro dosing.ā Expansion Horizons: Don't get me wrong, the base game itself boasts serious replayability. But that itch for something new seems to always kick in. The promo packs are inexpensive and keep the spark. These miniature booster packs inject a sprinkle of magic into the familiar framework. We usually play two known realms and a new one when wanting to satisfy the, āI want something new itch.ā š² Rolling with the Realm: So, if you're looking for a quick, crunchy, and endlessly replayable game that fits perfectly between those epic large game sessions or a quick 10-minute fix, I suggest that you check out Rolling Realms or the new version Rolling Realms Redux.
- Set Sail for Strategic Raiding Fun: Why Knarr is my 2024 fave thus far
We're well into 2024, and Knarr is shaping up to be the star discovery of 2024. Yes, yes, the game was originally released in 2023, but it did not hit the US shores until February. Have you had a chance to play this yet? Knarr is published by Bombyx and Pandasaurus. It offers a strategic and scalable experience for 2-4 players. Here's what makes the game stand out for me: Perfect Length : The game is a breeze to play. It offers a strategic experience that can prime you for a heavier game or simply provide a quick lunchtime duel, a fun outing at a bar with friends, or satisfying a 30-minute board game tease. Playing time ranges from 20 minutes for a head-to-head match to 30 minutes for 3-4 players Viking Theme FTW! : If you're a fan of Vikings (like my wife!), Knarr's artwork is a delight. The game is colorblind-friendly and language-independent Affordable and Portable : Knarr is affordable, and it comes in a medium to small-sized box. I love that the game comes in a compact size because it allows you to take it out of the house, and it doesn't hog your shelf space Simple Rules, Deep Strategy : The rules for Knarr are straightforward, but don't be fooled by their simplicity. The game offers a surprising amount of strategic depth. Each turn, you have five cards to choose from, making careful planning crucial. Drafting the right crew and resources allows you to build an engine that dominates the game. However, scoring points goes beyond simply picking the best cards. In addition to drafting the right combination of Vikings, the cards form a foundation for you to reach 40 points before your opponents. You are constantly balancing which destinations to explore and figuring out how to grow your reputation Knarr for Fans of Card Drafting Games If you enjoy card drafting games with beautiful art, Knarr is a great candidate for your next board game night. Here's how Knarr compares to some familiar titles: Herbaceous : Similar to Knarr, Herbaceous is a fast and light card drafting game with beautiful artwork. However, Knarr offers more strategic depth with engine building and point scoring Arboretum : Like Knarr, Arboretum involves card drafting and set collection for points. However, Knarr features a Viking theme and engine building, while Arboretum has a nature theme and a more positional drafting element. I also think that Arboretum can be a mean, mean game. In fact, I only play this game with a few select friends because it has caused chaos before. Knarr, even though is Viking themed, it does not cause as much turmoil, which is ironic to me Splendor : Both Knarr and Splendor involve card drafting and engine building, but with different resource management mechanics. Knarr focuses on crew and resource acquisition for raids, while Splendor revolves around collecting gem sets to acquire development cards. Splendor offers slightly more complexity, but it takes a while for things to start turning. I feel that Knarr gets the game going faster, and the score board being visible to everyone makes it easier to track how you are doing compared to the competition











